Where is smugglers cove in aralon




















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Hidden Treasure - there are lots of places with treasure chests that are slightly off the beaten path but have good loot in them. I mention them with the quests they may relate to below but I've also included them here for ease of reference.

Once you have gone through the gate from the old mill, look to the right. After you go down a hill to the river and cross it, there is a hill on the other side. There is a sunberry bush and a chest at the top of that hill.

After going through the gate at the old mill, travel along the path and fight two bandits and pass the gnoll cave. There is a little opening on the left between an obelisk and a large bust - there is a chest guarded by two bandits. There is a chest in the sea next to Taryn Ridge. Dive in to the left of the fishing spot and head toward the two big boulders on the left side of the screen. The chest is located behind the boulder on the right.

There is a chest on the island in the middle of Lake Craythorn. I always get this treasure because it invariably includes a piece of superb armor or a superb weapon. This allows you to get a piece of great armor early on, if your character can use it, or at the least it can be sold for at least gold.

There is a chest behind the waterfall in Kargath's Lair. You will reach it after crossing the first bridge and coming to the second one. Dive into the water to the left of the bridge and swim under the waterfall. The chest is just a few feet underneath it. As pretty much every website now says, you can get easy money from talking to Sufok in Taryn Ridge. You can then abandon the quest, sell Sufok back the deed and collect gold. Repeat this process as many times as you want!

Enter the house and there is a chest on the right. You might have to use a pickpocket or open lock skill to open it but it is otherwise free to you. There are two ruffians inside you must defeat but also two chests. One on the first floor on the right side. The second is on the second floor on the right side of the bed. Darius' House - when you speak to Darius, you can take the gold and loot from the chest in his house.

You will not become an outlaw by doing so. Regardless of whether you join this guild, however, you can take the gold and loot from the chest in his house. Cold Sands Hold - as mentioned above, there are three chests in Cold Sands Keep that contain approximately gold and other weapons and armor. Generally, I do not take this loot until I have finished most of the guild quests but the chests are available any time.

The gold will help buy some great armor or a weapon so it might be wise to use this gold early in the game. Thieves Den - there are two chests in the thieves den in the Callaheim Sewers.

You must defeat some formidable enemies i. Kila, Jasper Redhand, Lars Lightfoot but they will give you access to some toxins and poisons if you are playing rogue and they will help you level up quickly for all of the classes.

Old Tunnels Corpses - there are two corpses in the old tunnels off of the Callaheim Sewers. The first is at the end of the left side tunnel off of the main path. The second is located across from the Ancient Crypt on the main tunnel. Ancient Vampire - also in the old tunnels, off to the right of the main path, there is an Ancient Vampire.

His level is 35 so you must fight hard but you will receive at least one or two great weapons from the kill. There is also a chest at the back of the area where the vampire lives. You receive somewhere between gold plus some great loot, possibly including a cape. West Callaheim Mansion - when you first enter the mansion, there are two chests in each of the east and west bedrooms. There are chests on the main floor as well as on the second floor to the right of the bed. In addition to these four chests, there are another three chests on the main floor with good loot in them too.

Spider Lair Corpse - if you fight and defeat the giant spider queen, travel to the end of her web away from the direction you entered the cave. If you jump down or use Helga's Ring or a Greenfin Stew to the other side of the cave, you will find a corpse there.

To get back to the other side, go to the left side of the opening, walk onto a strand in the far left corner until it intersects with two other strands. Take the strand that follows the wall back to the opening where you entered the web and exit. Five are easy to spot since they are simply part of different rooms. However, the sixth chest is under water at the end of the burrows. You must go down a short path that leads to water and a waterfall. You must defeat one Dark Gnome Assassin, swim into the water and the chest is located on the left side of the water.

Armor Shop - you can just enter the armor shop in Redrock Bay and take the gold from the chest by the counter. You don't have to fight anyone or buy anything in the shop. You can open the chests in the other shops and in the homes of Redrock Bay residents i. Warrek, Koln, Arrick but there is nothing in the chests so it isn't worth checking them. This is a great place to pick up armor and weapons because there are three chests inside the Den, all with at least four or five different things like emerald studded boots, claw blade with power, fine bear hide armor and such.

Also, even if you take everything from the chests, they will be full with different things if you go back to it repeatedly. Chest in Sea - there is a chest in the sea in front of Redrock Bay. You must swim out to the rocks that are showing out of the water from the shore and swim to the bottom on the side away from shore.

The chest is to the right when you reach the bottom. Valemar Keep Courtyard - as you enter Valemar Keep, go up the ramp directly in front of you. When you reach the top, turn right and go up the stairs to the tower. There is a chest in the back of the room.

In the hallway, there are doors to two bedchambers. Each of the Bedchambers contain two rewards - one chest and loot in a cabinet. First Outlands - there are five what I consider "hidden" chests in the first Outland. Karn - you may take the gold and loot from the chests in Katami's, Vierne's and Hawth's chests without fighting them or becoming an outlaw. You will obtain at least a few hundred gold from each of them. Smuggler's Cove - when you are facing the Smuggler's Cove, you will see a hill on the left side of the cove.

If you go up the hill and between the rocks you will find another chest guarded by three smugglers. One part of it leads straight to Uthu's Fortress, while there is another pocket that juts off to the right. There is a chest and campfire here that is guarded by two orcs. Second Outlands - there are many chests in the Second snow and hot springs Outland. Although they are less hidden than others, I mention them here because you don't have to encounter them at all.

Lair of the Ice Elemental Queen - at this point in the game, you will probably be at a pretty high level e. With most of the Elementals, you will receive a gem of some type so it is worth seeking out the queen. In her Lair, there are four chests with loot. The loot is excellent here - superb armor and potions, high power weapons and runes too. Unther's Cave - this is also in the snow part of the second Outland.

When you fight and kill Unther, you will receive the Cloak of Meditation, which is a great cape to have. Cavern of the Fire Elemental King - while there is only one chest in the cavern, it is worth seeking it out. The loot, along with what you receive from the chests in the swamplands, is the best in the game.

You cannot purchase this armor or weaponry and it is generally levels higher than the best superb gear from Cold Sands Hold. Shadowspire Mines - while there is only one chest in the mines, you can fight two dragons: Ashmore and Sheba.

Each of the dragons have substantial loot when you beat them. Further, when you work your way through the mines, you will be fighting Grawls, all of which have superb armor and weapons. You will get great loot from every fight you engage in here. Sheba's Lair - you should not try to reach Sheba's Lair until after you have defeated Ashmore. The only way out of there is to use the Safety Ring or a Teleportation sheet you purchase for Karma points so unless you want to have to work your way, at the shortest, from Icefang's Lair all the way through the Mines again to retrieve Icefang's egg, wait until you have collected it and then head back to Sheba's Lair.

Fire Cloak - I almost always receive a fire cloak once I defeat Sheba. However, she is the most difficult opponent in the game more difficult even than Merificus and Icefang and you won't reach her until you are almost at the end of the game. You won't get a whole lot of use out of the cloak as a result.

Getting to Sheba's Lair - in order to reach Sheba's Lair, you must take a Greenfin Stew or wear Helga's ring and go over the side of the ledge facing the entrance to the Dark Chasm. After you have defeated Ashmore, return back through tunnels. Facing the entrance to the Dark Chasm, go to the furthest point left on the ledge. From here, go over the side and follow the indentation on the rock until you reach Sheba's Lair.

Speak with Sufok - this is the first quest you receive. It comes from Sir Roderick in your house in Timbers Bend and is worth exp. Find Darius - given by Sufok in Taryn Ridge. This is where you will receive the grey stallion deed. Once you have spoken with the queen, Gorak will instruct you to tell Darius.

Research - Darius will have you research what could break Merificus' spell and instruct you to search the East Callaheim Library. This is where you will find the Temple of Azra and the Scepter of Hammara. Retrieve the Scepter of Hammara - Darius will tell you to seek out Vierne in Karn but you don't strictly have to do this part of the quest.

You simply have to find a way into the Temple of Azra and that can be done in one of two ways. Then Sunclaw will take you to Drake Island where she has hidden the key to the Temple and transport you to the door of the Temple. Chests - when you enter the Temple, you want to have as little "stuff" in your inventory as possible. At a minimum, you must encounter six chests in order to pass through all of the gates and levels. Not including any of the enemies you will face, however, there are a total of twelve chests in the Temple from which you can take loot.

Rescue Gorak - Darius will give you this quest after you have used the Scepter on Merificus. It may seem like you don't actually have to speak with Gorak because at this point, all you have to do is go to Shadowspire and fight Merificus. However, Darius will not give you the Journey to Shadowspire quest until you have freed Gorak so in fact, you do have to complete this quest. Journey to Shadowspire - there are several quests that can take place between rescuing Gorak and entering Shadowspire.

However, you don't have to complete them because you can just go straight to Shadowspire from here. In order to reach it, you must reach the Shadowspire Mines at the northeast corner of the Second Outland. Safety Ring - don't ever get rid of the safety ring.

It allows you to get out of sticky situations and is the fastest and easiest way back to Callaheim. As far as I know, this ring or one of the instant transport sheets you can buy are the only way you can get out of Sheba's Lair.

It will appear in your inventory sometime when you are in the Southern Kingdom. It always comes to me before I leave Timbers Bend. Helga's Ring - you must kill Ug, a cave troll in a cave on the land next to Lake Craythorn in the Southern Kingdom, to obtain this ring. This ring is enormously helpful and while there is a quest to obtain it for Og, Ug's brother, I never complete this quest. If you give the ring back to Og, you can never get the ring back, even if you kill him. As I mentioned above, this is one of only two ways to reach Sheba's Lair.

Mounts - according to Crescent Moon Games, there are eight different mounts in Aralon: three different types of horses i. They all all good mounts but my favorites are the dinorat and drake. Horses - you will get a grey stallion deed from Sufok in Taryn Ridge that can be used pretty much anywhere in the Kingdoms. The downside to horses is that they are fairly slow and it is easy to get thrown off if you hit a rock or anything.

Dinorat - you can only purchase this mount with Karma points. It is a great mount, however. You almost never fall off of it, even if you run into something or fall down a hill or off of a ledge. It is also fast and can easily maneuver around enemies, especially Desert Fangs in the First Outland. You can purchase it at any time too.

Wolf - you can collect this mount from Anaya as part of the Sisters of the Night quest. The wolf is fast but excepting the terror bird, it is the easiest to fall from. Drake - another great mount. You can obtain a drake egg when you are gong to Drake Island to obtain the key to get into the Temple of Azra. The drakes are similar to dragons, but they are not the dragon mount.

Drakes don't fly but you don't have to complete a quest to get a ride on them either. A drake looks fierce, keeping enemies away, at least psychologically! They move easily and will keep you mounted through most things. Like the dinorat, it is fast but agile and can be ridden pretty much anywhere in the Kingdoms.

Terror Bird - you can get a terror bird egg in the Second Outland. If you come up from Icefang's Lair, turn to face left after reaching the top of the circle surrounding Icefang's Lair. Go down the path until you see an archway.

Turn left and fight some terror birds until you reach the terror bird nest. The terror bird is jerky to ride and not very fast. It is creepy to look at but it doesn't compare to the other mounts.

Dragons - you have the opportunity to ride on a dragon twice. Sunclaw will take you to Drake Island and then to the Temple of Azra entrance if you complete her quest and bring her a soothing balm.

You can also get a ride from Icefang from her lair to Shadowspire if you complete her task to bring back her egg from another dragon, Ashmore.

Killing Dragons - you can kill the dragons if you choose to do so. I never kill Sunclaw until after I've been through the Temple of Azra because I like having her transport me to Drake Island and to the entrance of the Temple. However, it is quite a feat to defeat her afterward and will help you level up quickly. As for Icefang, it is important to complete the Stolen Egg quest for her. Once that is done, you can attack and defeat her. Even afterward, when you leave her Lair, she will be waiting to give you a ride to Shadowspire!

The following is the way I play through the game when I complete all of the challenges, kill as many enemies as I can and collect as much gold and loot as possible. I complete the challenges and quests in the most even way possible, generally fighting the enemies and completing quests in ascending order to make leveling up the easiest.

It usually takes me "days" to complete the game and I end at level 50 with around ,, in gold. By that point, all of my armor is superb or better and I've got two or more great weapons. I also keep the drake and one other mount to travel through the Kingdoms. You will start out the game in your home when Sir Roderick knocks on the door. He gives you information about your father, then dies, leaving you a quest Speak with Sufok , to complete. Take the gold from him and the materials in his bag.

Go over to your chest and take the torch, fishing pole, gold and whatever else may be in there. Go out the door and enter Lyrah's house. She will give you a quest Tom Miller and you may buy a few things from her. At this point, I usually kill Lyrah.

She is a friendly target so she won't hurt your legal status and her level is low so she is fairly easy to defeat. By defeating her, you will probably level up one level, if not more. Regardless of whether you defeat Lyrah, you may raid the loot in her chest.

Exit her house and speak with Aven and Hans Longstride. Each of them will give you a quest - Find Feskers 50 exp. You may then choose to engage in some target practice with the practice dummy. Inside, you can accept a quest from Thressa A Missing Husband - exp. Black is in the first inn room on the second floor. After I accept the quest, I kill Black, who is a friendly target. I also go next door to the second inn room and collect the loot from the chest in the room.

Next, leave Timbers Bend, go along the path outside of the village to the gnoll cave on the right and pick sunberries off of the bush immediately outside of the village.

Feskers is outside of the cave and inside, there are two chests plus the solution to A Missing Husband. If you continue past the gnoll cave, you will come around to a campfire in front of you and a sunberry bush on the left facing the Old Mill. Picking Plants - when you pick plants throughout this game you will either get one or two plants.

I have noticed that almost always, if you stand very close to the plant but not in it, you will receive two plants. This is true for sunberries, willow leaves, yuma seeds, fero pods and red ferns. The only exception is skyblooms - you must get as close as possible to these plants and hope you get two plants.

There doesn't seem to be any consistency, however. Follow the path out of Timbers Bend to the Old Mill. Enter the mill and complete the Tom Miller quest. Do not kill Miller or take the loot from his chest or you will become an outlaw.

Once you leave the mill, you may cross the bridge or go fishing in the river. You will have received an old fishing pole from the chest in your house. At this point, however, you will not have any recipes to use so you cannot use it for yourself.

However, you can sell the fish for gold in Taryn Ridge. Go over the bridge and through the gate past the old mill. To the left, there is a gnoll lair. There are three chests in this cave and several gnolls that will help you level up. After going through the gnoll lair, continue on the path a little further. You will see a bandit on the left and a sunberry bush behind him. Past the bush, there is an obelisk and a tall bust.

Between the bust and obelisk, there is a side path that leads to a chest. Once you come out from the side path, look to the river in the valley below your location. Go down to the river and cross to the other side. There is a hill and at the top of it, there is a sunberry bush and a chest.

Once you return to the path to Taryn Ridge, pass the bust and go down the next path on the left. There will be another sunberry bush on your left just a little way down this road and across from the jetty to the small house. Turn down the jetty and go behind the fence in front of the small house. There is one more sunberry bush here.

Enter the small house and speak with Elyssa, where you can take the quest Safe Journey to Taryn Ridge exp. Note that you only have three minutes to complete this quest so you will want to collect the loot from her house, located in the cabinet, before you accept this challenge. Exit the house with Elyssa and return to the main path. Go left on the path and cross two bridges towards Taryn Ridge and continue uphill into the village.

This quest can only be completed at night after p. Enter the Red Lion Inn and speak to Sufok, completing that quest. At this time, Sufok will give you the Find Darius 1, exp.

You can also speak to Ian and accept the A Stolen Jewel 50 gold, exp. You may also accept Wilholme's quest An Ambush for Ian gold, exp. Go downstairs and complete the stolen jewel quest and return to Wilholme's room to complete the ambush quest. When you exit the inn, you may collect loot from the chest in the farthest house to your right.

If you try to take loot from any other house, you will become an outlaw. You can also complete the Delivery quest with Raquel and receive the Assistance 60 gold, exp. Guard Rakthor, posted at the wooden bridge closest to Taryn Ridge can also give you the Chief Kargath gold, exp plus a piece of armor or weapon quest. The willow leaves you will need to collect for the Assistance quest are around the bottom and right side of the lake there are four bushes as well as on the island in the lake.

Go to Kyle Stronghand's Lair and kill him. There are two chests in Stronghand's lair plus the loot you will receive from Stronghand himself and his followers.

Collect the willow leaves from around Craythorn Lake four plants including one on the island in the lake. Enter Ug's Lair and accept the Kill Og gold, exp. I always get as many willow leaves here as possible. Every time you go into and come back out of one of the caves you can get new leaves so by the time I am done with quests around the lake, I have about leaves. Helga's Ring Quest - when you enter Og's lair to kill him, you will notice that he has a green exclamation point over his head.

This is for the Helga's Ring quest. I never complete this quest because Helga's Ring is an invaluable tool throughout the game and if you complete this quest and return the ring to Og, you cannot get it back, even if you kill him. Return to Ug's Lair and complete the Kill Og quest.

Kill Ug and take Helga's Ring plus any other loot you may receive. From Ug's Lair looking toward the lake, travel to the right to Kargath's Lair. Enter the Lair and kill Kargath. There are three chests in the Lair, one which is hidden behind a waterfall. To locate it, cross the first ridge after you have entered the Lair and come to the second bridge. There will be a waterfall on your left. Dive into the water and swim underneath the waterfall.

The chest is at the back of the little cavity. After you have killed Kargath, exit the Lair and return to Guard Rakthor to complete the quest. Using Helga's Ring - one of the best ways to use Helga's ring is to help you get out of different spaces. In Kargath's Lair, for example, you can jump from the bridge nearest to his location to the cave entrance without hurting yourself rather than having to go back through the entire cave.

Choosing Rewards - sometimes you will be given the choice of weapons or armor as part of the reward for a quest, like Chief Kargath. If you don't like the choices you are given and are only accepting something to complete the task, I've listed below a few tips to consider. Armor - armor almost invariably gives you more gold than weapons, assuming that the weapons and armor are close to the same levels e. Potions - if you have the chance to take potions, I almost always take them.

Potions cost a lot of money to buy so any chance I have to obtain a decent potion, I take it. If the potion is being offered as part of a reward, it is more likely to be a better potion than ones you would receive ordinarily.

Weapons - if you only have the option of accepting weapons, then here is the breakdown of which weapons are worth most to least: axes, swords, primary, then secondary mostly , hammers, bows, staffs. This list isn't an absolute but is meant to be a general guide for reference. At this point, I become an outlaw.

There are several low level people in Taryn Ridge you can fight and take loot from that will help you get more gold and level up. You can also fight people like Raquel and Guard Rakthor, who are level 20 and 29 respectively who will help you level up quickly.

The hardest to kill is the tradesman in Harwen's Wares and I usually stay away from that house because it is so difficult to kill both Harwen and the tradesman. After you have finished in Taryn Ridge, you can ride your grey stallion to Callaheim. You can enter the sewers directly from outside the Callaheim gate - there is a structure to the right of the gate.

This is an entrance to the sewers there is another just like it on the North Kingdom side too. Go to Quentin and have yourself changed to Neutral. Then you can use your safety ring to teleport to West Callaheim.

There is a chest on the first floor to the right side. There is also a chest on the second floor but it doesn't have anything in it. I always try to sell loot to the appropriate merchant. Take the loot from the chest on the first floor of his house.

He will give you the See Out Gorak in the Palace exp. Darius will give you advice to join a guild or guilds. Go to East Callaheim and enter the Knights of Aralon.

Speak with Eckar and accept the Corruption in Callaheim gold, exp. Complete the main tasks for the Corruption in Callaheim, including reading the note you take from Nevin. Return to the Knights of Aralon and complete the Corruption in Callaheim quest.

Eckar will give you the A Meeting Disrupted quest. Go to the Order of Magic. Take the I Will Join You receive the guild key quest from Zenero on the second floor of the headquarters. Go downstairs and accept the Missing Ingredients gold, exp. Exit the Order. Go to the Palace and upstairs to the second floor. Accept The Plan this is a main quest challenge - you must accept it; exp. Go to the Guardians of Aralon and speak with Tristan Longshot on the second floor.

Yiggdrin will give you the Bear Hunting gold, exp. Go over to the chest in the left hand corner and take whatever loot is in there. Leave the headquarters. Cross the river and speak to Harg Gutter near the end of the dock. He will give you the recipes for Fisherman's Broth and Greenfin Stew. At this point, I usually kill Gutter. He is a friendly target and his level is pretty close to your own so there is no downside to killing him.

You will also get a better fishing pole and some more gold. Afterward, you can fish for small fish and greenfin nibbler on the dock next to Gutter's house. At any time, you can come back and do this during the game to earn more gold or make more stew. Go into the bank and put away stuff you don't need e. Guild keys, fishing poles, sapphires and amethysts, runes. If you have the necessary 3 sapphires and 3 amethysts, accept Finneus Goldring's quests Sparkling Sapphires and A Necklace of Amethyst.

Otherwise, leave the bank. Go to the mansion in West Callaheim and complete the main tasks for the Meeting Disrupted quest. Leave the mansion grounds and go out the West Callaheim exit into the Northern Kingdom.

To your left, there is a building that leads to the Callaheim Sewers. In front of you, there is a path going into the woods and to your right there is a horse merchant and grass. Fight the bears going toward the sewers there will probably be at least one superb pelt here.

Go up the path into the woods until you reach a statue of a face on the ground to your left. Create Your Character: Choose from 3 different races and 5 different classes to create the hero of your dreams! Extra Activities: Go fishing in the waters of Aralon, craft up some potions to give yourself an edge, or join a guild and take on special missions!

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Terms of Use: gameclub. Thanks for playing this GameClub game! This update contains bug fixes and performance improvements. Sound when opening chests is still missing. Ground collision still doesn't work around the Lord Valemar keep - player falls down into water. A weird shader bug - everything is very contrasty and too sharp and unnatural.

Also there is some weird blue lighting in your house in Timber's Bend. Also the GameClub overlay us way too large and sometimes blocks in-game buttons Zoom button at the New Game player creator Double tap autowalk doesn't work. New loading screens and buttons look way less interesting. Game is unfinished: - no weapon crafting - Grokk's Hut is useless - Secret chest in redrock bay is out of the world Please fix, Galoobeth. Then I will give 10 stars! Thanks for the feedback!

A new version just went live in the App Store that should resolve the status issue If it doesn't please write us at support gameclub.



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