Head back out to the Switch Passage and follow it to the opposite end. You can use Kotal Khan's Sword to cut through the spider webs.
Inside you'll find Kenshi's Katana 5, Before players can unlock the NetherRealm players will need to get inside the Shrine Entrance , This will get you the NetherRealm Kamidogu. Turn around and head back to the Frost path, at which point you can open the Nether Gate using the NetherRealm Kamidogu. To gain access to Shao Khan's Krypt players will need to find and activate three levers.
Each of these can be found by accessing Shao Khan's Krypt by way of the portal located in Hollow Grounds. If you want to truly unlock everything in the Krypyt, you're going to need to do some gambling in the Shrine of the Dead. Twisted Twister close. Peeling Back Close. Nothin' But Neck Mid. Pole Dance Close. Still Got It Close. Who Hired This Guy Close. Pop Goes the Mortal Mid. Hooked Close. Face Like a Dropped Pie Close. Royal Execution Mid. Head Lantern Close. Kat Food Close. Meat Slicer Close.
Belly of the Beast Mid. Violent Delights Close. Komo-tose Close. Split Decision Close. Direct Current Close. Power Washer close. Parrilla Thrilla Close. Chain Reaction Far. Shokan Reborn Mid. Kahn-Sequences Close. Spinal Tap Close. Hair Today Gone Tomorrow Mid. Heart Kondition Mid. Supply Drop Close. Unchained Mid.
Target Terminated Mid. Read more about the Mortal Kombat 11 fatalities and see them in action further down the page. All rights reserved. Please do not reproduce or copy the content of this page without permission. If you do want to share this content, here's how you can do it: 1. Share a link! You can even include a short excerpt as long as you link back to us. Go down the stairs and look back to find another puzzle - three levers sit in front of four panels that form a mis-matched Dragon Icon.
To solve this puzzle, all you need to do is pull the left lever to properly align the bottom left panel, and turn the top left panel. Since the top right panel is already aligned, you just need to rotate the top left panel and bottom right panel, which you can do by pulling the right lever twice - but do not pull the middle lever at all!
If you keep heading down the path past the Dragon Symbol Puzzle, you can cross more wooden platforms to find a ridge below the Mountain Pass you crossed earlier. As for the broken statue of Raiden , you can draw near the statue among the treasure chests to find that it can be interacted with - if you have the right item.
The path to the right leads back to the Courtyard, which is blocked by a sealed gate, as well as another sealed door leading to the Dojo. Nearby is another large Gong - and banging this one will open the gate back to the Courtyard - while awarding you with 25, Koins. With the Gem of the Living in hand, and the path back to the Courtyard open, return to the Central Courtyard.
At random intervals, you may hear the sound of something rocketing down into the Courtyard. The nearby volcano has begun to spit up giant rocks that will always crash down somewhere in the Courtyard - and you can break them apart with the War Hammer to obtain random loot - which can include a small amount of currency like Koins, Hearts 5 , and Soul Fragments, but also Forge Items, Konsumables, and even Augments for characters!
They generally tend to fall every 4 or so minutes, which equals out to minutes of in-game Krypt Time. You may also start to find large orb chests that can appear anywhere in the Krypt each time you enter the Krypt. Head through the Courtyard to where you rang the Gong, and go left to find the Balance Door. On the left wall of the Gardens you can find a weak wooden wall to bust open, which will lead to the Vault. In here you can note a flaming skull up on the North side by some chests, and you can also find some sealed gates to open by pulling a lever between the gates.
Doing this will award you 1, Koins and Soul Fragments! To leave this area, look along the bottom for a small path into a corridor with another lever that can be used to open a gate back to the Palace Entrance, which will net you another 1, Koins and Soul Fragments. This place opens up a whole new area of your map, and is full of winding passages easy to get lost in - but also holds many more chests, treasures, key items, and traps!
The path to the West leads to a lowered gate you can raise with a nearby chain, and will award you 1, Koins and 10 Soul Fragments for doing so. Once you are finally able to open the big door using the three fragments, you'll find a host of flame traps waiting for you in the small cave.
Time it so that you sprint past the first two, and you'll find assorted chests - including one at the very end of the hall past another flame trap that costs 80, Koins to open, and holds the Heart of Blaze, and item needed to solve the puzzle of The Sacrifice, once we find another tool.
As for the flaming chest and the one locked behind the door, you should probably wait until later when you have the tools and the keys. Heading through the West gate leads to a small path lined with chests, and then two doors. Taking the South path from the Great Hall puts you face to face with the dead and rotting champion. There are many locked gates in this room that need Skeleton Keys to access the Soul Spires behind them, and a few more treasure chests scattered about - including one behind the throne.
Past this room is a large gate that can be opened to net you 1, Koins and Soul Fragments, and leads to the Armory. At the very end of the armory, look around for a flaming chain embedded into the wooden post by a knife point. The Chained Spear allows you to grab and pull distant objects to solve new puzzles and get more rewards. As it happens, the door to The Armory will close - but not to worry. You can now grab and yank the hanging bodies to get currency much like breaking objects with the War Hammer.
Each body you pull down and rip open will usually give you hearts, so be sure to look around and use the Chained Spear on anything you can. The cool news is that this room is full of neat artifacts you can inspect to get some neat lore on the history of Mortal Kombat. Most of the locked cells can be opened with Skeleton Keys to lead to either Soul Spires or seemingly empty cells - so ignore them and look instead for an open door to the South. The door to this room will close as you enter, forcing you onwards to inspect the body of Kenshi.
However, as you utilize the Blindfold, it will quickly deplete your Soul Fragments by two every few seconds, so use it sparingly to take a glance around. Now that you have the Blindfold, be sure to check around every so often to look for more hidden objects - sometimes you can find Hidden Treasure Chests that stand out when using the Blindfold as they glow bright blue - and you can also check to see if locked doors are hiding any before deciding to use a Skeleton Key on them.
This two-tiered room features long tables lined with many Treasure Chests and Soul Spires, and even a few Hidden Chests. The end of the Dining Hall features another long table with a giant statue of Goro behind it, with bodies you can yank on either side, and even a Hidden Chest at the foot of the statue.
There is an upper walkway that wraps around the entire Dining Hall, and here you can find more chests, as well as three separate doorways: One Locked Door on the Northeast side, and lowered gates to the South and Southwest. Head through the central South passage on the second floor of the Dining Hall to find a short corridor into another jail area.
There is a locked door on the East side you can spot to see a long corridor past it, and if you use a Skeleton Key, you can head down into the Chamber of Suffering. Back in the Jails, look for one blank wall along the South edge of the cell block, and don the Blindfold to spot the weak wall, and break it open with your War Hammer. As you head out into the Blood Pit, a body will suddenly come falling from the sky above to land perfectly skewered on a nearby spike.
When you go back to the leave, clearing the rubble will earn you 5, Koins and 10 Soul Fragments! Returning to Goro's Dining Hall, you'll need a Skeleton Key for this next area in fact, two is even better.
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