How old is zero suit samus




















The faster movement speed further enhances her already excellent mobility now possessing the 2nd fastest initial dash in the game and a good dash-dance , improving her approach and as such, her "hit and run" playstyle.

The reintroduction of directional air dodging improves her juggling capabilities, and the universally reduced landing lag and more limited out of shield options allow her to retain some of her combo game while improving on her mediocre neutral game - one of her most notable weaknesses in Smash 4. She has also directly received some useful buffs: her down tilt, arguably her worst move in SSB4 , has reduced ending lag that gives it combo potential, and her up smash has reduced base knockback with significantly increased knockback scaling, granting it combo potential and dramatically improving its KO power.

Aside from her lost ability to string lengthy and devastating punishes off of a down throw, Zero Suit Samus' grab game has been improved as a whole; her grab, previously one of the laggiest in the game, has been sped up, making it less risky to use, and her up throw has increased knockback, granting her a new KO move, and forward throw sends opponents in a lower angle, granting it the ability to set up tech-chasing.

Finally, her special moveset has seen many improvements, as Paralyzer charges and fires shots faster, while Plasma Whip can now send opponents towards her for new setups if the button is held, and has restored some of its lost KO power from Brawl.

Despite the nerfs to Flip Jump, it has also received some improvements. It executes faster in the air, both the jump and footstool stomp have less ending lag, and the manual kick can be inputted faster which allows her to combo into it from her neutral aerial much more consistently and take stocks at very early percentages. Zero Suit Samus also indirectly benefits from a less threatening competitive environment, with most other top-tiers having been nerfed considerably allowing her to further keep her very high position relative to the cast.

In the end, Zero Suit Samus remains a high-risk, high-reward character whose learning curve is even higher than in SSB4 , with a wider and more intricate array of neutral, combo and punish options, as opposed to her more polarized kit in SSB4 that necessitated a more linear gameplan.

Much like Mario , Fox , and Sonic , and in contrast to how other former SSB4 top tier characters were nerfed much more dramatically, Zero Suit Samus continues to be an effective character; while Juice and even moreso Marss have been highly successful with ZSS in the Western tournament scene, her perception is even more favorable in Japan, with multiple players including Choco and Kuro finding notable tournament success with her. Due to Marss' dominance with the character, Zero Suit Samus is widely regarded as a top-tier or upper high-tier character once again, and has been one of the most successful fighters in Ultimate relative to her low representation.

This is taken even further in Japan, where she is frequently regarded as one of the best characters in the game, if not the best. Zero Suit Samus has received a mix of buffs and nerfs via game updates, but has been nerfed slightly overall. Patch 2. Patch 3. However, her buffs in patch 2. Her Flip Jump has been reverted to how it was before patch 3.

Patch 7. Patch This reduces her safety on shield, and it weakens Boost Kick as an out of shield option and makes ladder combo kills using the second hit of Boost Kick significantly harder.

The increased lag on both moves make her combos have a tighter window but are still doable and she remains a highly viable character. For a gallery of Zero Suit Samus' hitboxes, see here. Note: All numbers are listed as base damage, without the 1v1 multiplier. When Ultimate was released, Zero Suit Samus was considered to be moderately nerfed from her last appearance, where she was a top-tier character.

Many of her tools were watered down, most notably her throw combos and ladder setups. This resulted in her being viewed as a mid-tier character at best while having low tournament representation in the West, although her representation and reputation in Japan were much higher to begin with.

As the meta advanced, many dedicated players such as Kuro , Choco , Juice , and Marss have achieved outstanding tournament results with her, which was helped by nerfs to her most difficult matchups such as Pichu and Olimar.

As a result, Zero Suit Samus' reception has been considerably better, being a top-tier character in the general consensus, as stated by professionals such as ZeRo , Mew2King and Dabuz. Maister even claims she is the best character in the game.

Zero Suit Samus' representation is very strong in Japan, so a large number of top Japanese players consider her to be the best as well. However, this is debatable as Zero Suit Samus had received nerfs.

These nerfs include more landing lag to her neutral air, more start-up lag to boost kick, and a shorter bury duration to flip kick. Some players such as Dabuz , ESAM and even Marss and shky claim that these nerfs are substantial enough for her to no longer be top Currently, her tier placement is debatable, but it is still widely agreed that she is at least top-tier. Ultimate from July 13th, to December 15th, Zero Suit Samus's opponents are largely characters who use tether grabs or recoveries.

The only exception is Little Mac, who represents the theme of "wires" by using his wireframe outfit. Credits roll after completing Classic Mode. Although Zero Suit Samus does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters sans Kirby when Galeem unleashed his beams of light. Zero Suit Samus' awakening battle is separate from that of Samus , who is vaporized in the opening cutscene. Zero Suit Samus can be found and awakened in the upper-right volcanic area in the World of Light after defeating the Metroid spirit.

Zero Suit Samus's fighter spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for Gold, but only after Zero Suit Samus has been unlocked. As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic.

Her fighter spirit has an alternate version that replaces it with her artwork in Ultimate. While Samus herself appears in a number of spirits, including an unarmored "Young Samus" spirit portrayed by a Zero Suit Samus puppet fighter, the Zero Suit itself only appears in Zero Suit Samus' fighter spirit.

Performing her down tilt on Coliseum. Performing down smash on Frigate Orpheon. Posing behind her Power Suit on Gaur Plain. Crawling with Snake on Shadow Moses Island. Using her back aerial on Sheik on Luigi's Mansion. For the character in other contexts, see Zero Suit Samus. Zero Suit Samus on Wrecking Crew. Navigation Main page Smash Bros. Ultimate Smash Bros. Brawl Smash Bros. As in the Metroid games, Zero Suit Samus is more vulnerable, but also quicker and more maneuverable.

She carries her emergency pistol , now named the Paralyzer. Created for Brawl is a Plasma Whip capability with the Paralyzer which she can use as both attacks and tether recoveries, acting as a replacement of the Grapple Beam she would use with her Power Suit. Additionally, her down move, Flip Jump , involves her springing off the ground, and she can kick opponents dealing high damage. When Zero Suit Samus emerges, the pieces of her Power Suit lying on the ground can be picked up and thrown at other fighters.

Resembling the Crystal Flash though it does not heal Samus in any way , the move drags in nearby enemies and blasts them away with damage.

When the attack is finished, the Power Suit is restored. Zero Suit Samus is voiced by Alesia Glidewell with spoken phrases in three taunts and one victory pose. She comes across Pikachu being drained of its electrical power, and frees it out of compassion, summoning a security force of R. Pikachu assists Samus in her search out of gratitude.

After their defeat she is able to recover her Power Suit and uses it by default in later levels, but it is possible to switch between forms when desired. Once the level is cleared the player can choose either form at will in cleared levels and levels that allow the player to choose any character. Her name on the character select screen is misspelled "Zaro Suit Samus".

Here is a list of Zero Suit Samus' moves. Zero Suit Samus, like most Brawl characters, has unused sound effects for hits at high damage percentages. Metroid: Zero Mission. Super Smash Bros. Zero Suit Samus was not revealed in the debut trailer despite the appearance of the Zero Laser. The April 8 date coincided with the European release of Zero Mission in Like the suited Samus, Zero Suit Samus's appearance is an amalgamation of all of her physical appearances.

She takes the Zero Suit design and beauty mark from Other M , along with a similar face, but retains her blue eyes, taller and athletic build and hairstyle from Zero Mission and Brawl , though with the Other M bangs. Her kick and fist attacks have been augmented with Jet Boots and metal bracelets.

She jumps into it and fires twin lasers at opponents in a first-person view similar to the Dragoon item and Snake's Final Smash. The Gunship is also part of her new entrance, where she jumps down from it as it flies away. On the Boxing Ring stage in Wii U , each character has their own title in the background.

Without the armor, she's also much, much faster. She constantly rolls around the field but does not actively chase the Marines. Samus is surrounded by a purple shield that negates all the Marines' attacks, although she can be frozen with the Freeze Shot. However, the shield does not cover the green cores on her sides, which if shot enough times disables the shield and stops her movement. Once the shield is down, the Marines must shoot and push her into the electric fields at the edges of the room, similar to Blast Ball.

After enough damage, Samus regains her shield, repeating the process. Using the Scan Bolt on Samus can make her more floaty, and thus easier to shoot into electric fields. Once she loses all her health, Samus shrinks slightly but regains all her health; the process must be repeated two more times.

After one full depletion, Samus will start using her Spider Ball to roll across the ceiling, eventually stopping at the center to drop down to the ground and produce a shockwave. After the second full depletion, Samus rolls much faster, drops larger red Bombs, and also lays Bombs while using Boost Ball and Spider Ball.

Her Bombs can be destroyed to get AUX ammo. The red Bombs have a large blast radius when they explode. The mission's bonus objective is to never take damage from Samus's Bombs. Samus Aran first appeared in , as the playable protagonist in the video game Metroid. Originally, Samus was created solely as an alternate identity for the player to put themselves into and was given no separate personality or defining features, characteristic of the creative treatment of many video game characters of the time.

The identity of the developer who suggested making Samus a woman is unknown, and when asked in and , Yoshio Sakamoto and Hirokazu Tanaka were unable to remember. Sakamoto suggested that it may have been someone who has since left Nintendo. Since the film series Alien was acknowledged as a major influence in the development of Metroid , it is reasonable to assume that the inspiration for making Samus a woman may have very well come from the film's own Ellen Ripley.

Contrary to popular belief, Samus was not created by Metroid producer Gunpei Yokoi. The name Samus is the female variant of the name Seamus, which is Celtic for James, which means: "He who supplants". Her last name of Aran may refer to the Aran Islands on the west coast of Ireland. Combining the two gives the meaning: "She who supplants an island" or "She who conquers an isolated area by force.

The spoken Chozo language in Metroid Dread roughly pronounces her name as "Tamus Arlan" , although her given name is still spelled "Samus" in the written language. Super Metroid marked the first time Samus had written dialogue in a game, narrating the events directly after Metroid II: Return of Samus. Her speaking role was expanded in Metroid Fusion , where she spoke in more narrative monologues, and also conversations with her computer. However, it was initially intended for Super Metroid to give her an audible voice for the first time in the series.

A short voice track recorded by Minako Hamano could be heard as Samus died, as well as a brief view of the latter's nude body during the death sequence.

These elements were reconsidered because of American objections to nudity and the voice sounding "too sexual", thus Tomoyoshi Yamane added the black Casual Outfit to Samus and the voice track was removed.

Sakamoto claimed in a Super Metroid interview that he has "a special version of the ROM" with the original death sequence. A female moaning sound was discovered by Super Metroid dataminers in , and may represent Hamano's recording.

Aside from this, heavy breathing sounds that were presumably emitted from Samus could be heard in the game's Samus Data Screen , with them being sped up briefly when a save file is selected.

An unknown actress voiced Samus in a series of Japanese commercials for Super Metroid. Samus first received a voice in the game Metroid Prime , although she had no in-game dialogue: instead, she only utters various grunts or yells when damaged, a scream when killed, and rarely, breathing when at low energy or in an extreme climate.

Dialogue for Samus was considered, but scrapped as Retro Studios felt it did not suit the game. In a interview, Prime and Echoes audio lead Clark Wen revealed that Samus's voice recording was handled by Nintendo , who sent him recordings from a dozen voice actresses.

The recordings Wen used in the final game included the initials of the actress in the filename from his ProTools session, "JH", which he was reasonably certain stood for Jennifer Hale. However, Samus's death scream was different as he wanted an actress with a higher register for it; the initials for that actress are " VM " suggested to be Vanessa Marshall. Brawl , who also voiced Knuckle Joe and Krystal in the same game.

Most surprising about Glidewell's depiction of her is that Samus is given a voice-over with speaking lines for the first time. While she is in her Zero Suit a separate character known as Zero Suit Samus , she speaks for all three of her taunts , and in one victory pose cutscene.

Her lines are:. Although Samus lacked a voice actress in Super Smash Bros. Melee , she occasionally communicated via mechanical sounds such as during taunts, and if knocked either into a star fade or into the screen, she would utter a mechanical roar. Glidewell's taunts are retained in Super Smash Bros. Martin's Samus voice in this game, particularly her monologues , was criticized for its monotone delivery.

This was due to Yoshio Sakamoto 's creative preference that her portrayal match the Japanese voice track. In Japan, characters that speak in a monotone during tense moments are indicated to be stoic and badass characters. In contrast to the Prime series, Samus's grunts of pain are heard when she is hit in bipedal and Morph Ball form. Samus has a single speaking line in Metroid Dread , when talking to Quiet Robe.

She reassures the Thoha Chozo, in Chozo , that she will destroy the E. While she is siphoning Raven Beak's energy at the end of the game, she screams in rage. The game manuals for Metroid in Japan used pronouns like "it" mainly because the Japanese language only has gender-neutral pronouns like aitsu. The American manuals flat-out referred to Samus as a "he", but it is unknown if this was an attempt to keep Samus' gender a secret or simply a mistranslation.

Only by beating the game in under an hour could the player gain access to a secret ending where Samus would remove her Power Suit and reveal herself as a woman. It has become a tradition for Samus to do so in every Metroid game since if the player completes the proper in-game requirements. In-universe, Samus's identity is a closely guarded secret. In the Japanese Nintendo Official Guide Book for Super Metroid , a number of biography cards were published about each of the members of the development team.

Hirofumi Matsuoka , one of the background artists and a designer for Samus in the original game, answered one of the questions which asked if there were any secrets of Samus that only he knew with the statement "Samus isn't a woman. As a matter of fact, she's actually a newhalf.

A number of Samus figures and toys have been produced over the years. A gallery of these is below. Samus is a member of the "perfect-attendance crew", a term for the twelve fighters who were playable in Super Smash Bros.

Her special moves are based on power-ups from the Metroid series, with her standard moves being original melee attacks. In Super Smash Bros. Brawl , she has a separate character transformation, Zero Suit Samus , who becomes a separate fighter in subsequent games.

Promotional poster released by Nintendo in March to commemorate Women's History Month in the style of Rosie the Riveter : "At the end of the first Metroid game, Samus Aran shocked players by revealing her gender, making many fans question why they assumed she was male in the first place.

Wikitroid Explore. Game Information. Samus also carries her Paralyzer in a black holster on her leg. It is also worth noting that in the flashback scenes, Samus is seen wearing harness pants over her suit for unknown reasons. The Zero Suit also appears in Brawl , though non-canonical, in a more prominent role.

Zero Suit Samus , a playable character that Samus can turn into using her Final Smash, uses the suit to move quickly with great agility. She can rematerialize her Power Suit using her Final Smash in this form. She is a completely separate character from Samus in her Varia Suit and cannot switch between the two forms during gameplay.

This is her third appearance in the Super Smash Bros. Page actions Page Discussion View source History.



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